Open3D (C++ API)  0.16.1
PhongShader.h
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26
27#pragma once
28
29#include <Eigen/Core>
30#include <vector>
31
33
34namespace open3d {
35namespace visualization {
36
37namespace glsl {
38
39class PhongShader : public ShaderWrapper {
40public:
41 ~PhongShader() override { Release(); }
42
43protected:
44 PhongShader(const std::string &name) : ShaderWrapper(name) { Compile(); }
45
46protected:
47 bool Compile() final;
48 void Release() final;
49 bool BindGeometry(const geometry::Geometry &geometry,
50 const RenderOption &option,
51 const ViewControl &view) final;
52 bool RenderGeometry(const geometry::Geometry &geometry,
53 const RenderOption &option,
54 const ViewControl &view) final;
55 void UnbindGeometry() final;
56
57protected:
58 virtual bool PrepareRendering(const geometry::Geometry &geometry,
59 const RenderOption &option,
60 const ViewControl &view) = 0;
61 virtual bool PrepareBinding(const geometry::Geometry &geometry,
62 const RenderOption &option,
63 const ViewControl &view,
64 std::vector<Eigen::Vector3f> &points,
65 std::vector<Eigen::Vector3f> &normals,
66 std::vector<Eigen::Vector3f> &colors) = 0;
67
68protected:
69 void SetLighting(const ViewControl &view, const RenderOption &option);
70
71protected:
78 GLuint MVP_;
79 GLuint V_;
80 GLuint M_;
87
88 // At most support 4 lights
95};
96
98public:
99 PhongShaderForPointCloud() : PhongShader("PhongShaderForPointCloud") {}
100
101protected:
102 bool PrepareRendering(const geometry::Geometry &geometry,
103 const RenderOption &option,
104 const ViewControl &view) final;
105 bool PrepareBinding(const geometry::Geometry &geometry,
106 const RenderOption &option,
107 const ViewControl &view,
108 std::vector<Eigen::Vector3f> &points,
109 std::vector<Eigen::Vector3f> &normals,
110 std::vector<Eigen::Vector3f> &colors) final;
111};
112
114public:
115 PhongShaderForTriangleMesh() : PhongShader("PhongShaderForTriangleMesh") {}
116
117protected:
118 bool PrepareRendering(const geometry::Geometry &geometry,
119 const RenderOption &option,
120 const ViewControl &view) final;
121 bool PrepareBinding(const geometry::Geometry &geometry,
122 const RenderOption &option,
123 const ViewControl &view,
124 std::vector<Eigen::Vector3f> &points,
125 std::vector<Eigen::Vector3f> &normals,
126 std::vector<Eigen::Vector3f> &colors) final;
127};
128
129} // namespace glsl
130
131} // namespace visualization
132} // namespace open3d
The base geometry class.
Definition: Geometry.h:37
Defines rendering options for visualizer.
Definition: RenderOption.h:39
View controller for visualizer.
Definition: ViewControl.h:41
PhongShaderForPointCloud()
Definition: PhongShader.h:99
PhongShaderForTriangleMesh()
Definition: PhongShader.h:115
Definition: PhongShader.h:39
GLuint M_
Definition: PhongShader.h:80
bool Compile() final
Definition: PhongShader.cpp:39
gl_util::GLVector4f light_specular_shininess_data_
Definition: PhongShader.h:93
bool BindGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PhongShader.cpp:68
GLuint light_specular_power_
Definition: PhongShader.h:84
gl_util::GLMatrix4f light_position_world_data_
Definition: PhongShader.h:89
GLuint V_
Definition: PhongShader.h:79
GLuint vertex_color_buffer_
Definition: PhongShader.h:75
GLuint light_diffuse_power_
Definition: PhongShader.h:83
GLuint light_ambient_
Definition: PhongShader.h:86
GLuint vertex_position_buffer_
Definition: PhongShader.h:73
void SetLighting(const ViewControl &view, const RenderOption &option)
Definition: PhongShader.cpp:149
GLuint vertex_normal_
Definition: PhongShader.h:76
GLuint light_position_world_
Definition: PhongShader.h:81
GLuint vertex_color_
Definition: PhongShader.h:74
GLuint vertex_position_
Definition: PhongShader.h:72
virtual bool PrepareRendering(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view)=0
void Release() final
Definition: PhongShader.cpp:63
PhongShader(const std::string &name)
Definition: PhongShader.h:44
virtual bool PrepareBinding(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view, std::vector< Eigen::Vector3f > &points, std::vector< Eigen::Vector3f > &normals, std::vector< Eigen::Vector3f > &colors)=0
gl_util::GLVector4f light_specular_power_data_
Definition: PhongShader.h:92
bool RenderGeometry(const geometry::Geometry &geometry, const RenderOption &option, const ViewControl &view) final
Definition: PhongShader.cpp:105
GLuint MVP_
Definition: PhongShader.h:78
GLuint light_color_
Definition: PhongShader.h:82
void UnbindGeometry() final
Definition: PhongShader.cpp:140
GLuint light_specular_shininess_
Definition: PhongShader.h:85
gl_util::GLVector4f light_diffuse_power_data_
Definition: PhongShader.h:91
~PhongShader() override
Definition: PhongShader.h:41
gl_util::GLMatrix4f light_color_data_
Definition: PhongShader.h:90
GLuint vertex_normal_buffer_
Definition: PhongShader.h:77
gl_util::GLVector4f light_ambient_data_
Definition: PhongShader.h:94
Definition: ShaderWrapper.h:40
std::string name
Definition: FilePCD.cpp:58
int points
Definition: FilePCD.cpp:73
Definition: NonRigidOptimizer.cpp:41
Eigen::Matrix< GLfloat, 4, 4, Eigen::ColMajor > GLMatrix4f
Definition: GLHelper.h:53
Eigen::Matrix< GLfloat, 4, 1, Eigen::ColMajor > GLVector4f
Definition: GLHelper.h:52
Definition: PinholeCameraIntrinsic.cpp:35
Definition: Device.h:126