Open3D (C++ API)  0.16.1
CompilerInfo.h
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25// ----------------------------------------------------------------------------
26#pragma once
27
28#include <memory>
29#include <string>
30
31namespace open3d {
32namespace utility {
33
36 // This does not need to be a class. It is a class just for the sake of
37 // consistency with CPUInfo.
38public:
39 static CompilerInfo& GetInstance();
40
41 ~CompilerInfo() = default;
42 CompilerInfo(const CompilerInfo&) = delete;
43 void operator=(const CompilerInfo&) = delete;
44
45 std::string CXXStandard() const;
46
47 std::string CXXCompilerId() const;
48 std::string CXXCompilerVersion() const;
49
50 std::string CUDACompilerId() const;
51 std::string CUDACompilerVersion() const;
52
53 void Print() const;
54
55private:
57};
58
59} // namespace utility
60} // namespace open3d
Compiler information.
Definition: CompilerInfo.h:35
void operator=(const CompilerInfo &)=delete
CompilerInfo(const CompilerInfo &)=delete
void Print() const
Definition: CompilerInfo.cpp:64
std::string CXXCompilerId() const
Definition: CompilerInfo.cpp:48
std::string CXXCompilerVersion() const
Definition: CompilerInfo.cpp:52
std::string CUDACompilerId() const
Definition: CompilerInfo.cpp:56
std::string CUDACompilerVersion() const
Definition: CompilerInfo.cpp:60
static CompilerInfo & GetInstance()
Definition: CompilerInfo.cpp:39
std::string CXXStandard() const
Definition: CompilerInfo.cpp:44
Definition: PinholeCameraIntrinsic.cpp:35