The aim is to get all the card onto the foundation (the pile on the right), except for the Aces, which should each be in a separate pile.
Any card on the top of one of the four main piles can be moved to the foundation if the top card of one of the other piles, or the card immediately below it, is of the same suit and higher rank than it. Aces are high. For example, the five of hearts (if at the top of a pile) could be moved to the foundation if one of the other piles had the six of hearts (or any higher heart) on top, or if it was itself immediately on top of such a heart.
Clicking on the stock deals one card to each of the four main piles.
A variant of Spider in which any descending run of cards may be moved, not just those where all the cards are of the same suit. A run from King down to Ace must still be all of the same suit for it to be moved to the foundation.
A single deck of cards is used. The aim is to move them all to the foundations (the four piles in the top middle), which are built up in suit, a single card at a time, starting with the number of the card which is in the left-most foundation when the game is first dealt, and wrapping round from King to Ace.
The main piles (the four below the foundation) are built down (wrapping round from Ace to King) in alternating colours (e.g. the 4S might go on the 5H). Runs of cards may be moved together, and any card (or run of cards) can be used to fill a space.
The reserve (the pile on the right) initially holds 13 cards. These can be moved onto the four main piles or onto the foundations whenever is convenient. The reserve cannot be built on.
Clicking on the stock (the pile in the top left) deals one card to the waste pile (the one below it). Clicking it when it's empty returns all the cards from the waste to the stock (which you can do as many times as you want). The top card from the waste pile can be moved to the main piles or the foundations. Neither the stock nor the waste may be built on.
Like Canfield, except that all the cards in the reserve are visible (so you can plan further ahead).
Like Klondike, but with more piles, two decks, and the foundations are built A, A, 2, 2, 3, 3, ..., Q, Q, K, K (in suit).
The top two cards of each foundation are visible, so that you can see which number belongs there next.
Like Klondike, but with two decks of cards, ten piles, and eight foundations (two for each suit).
One deck of cards is used; the aim is to move them all to the foundations (the 4 piles at the top), which are built from Ace up to King in suit.
The other piles are built down in suit, and only Kings may be used to fill spaces. Only single cards (not runs) may be moved.
Two decks of cards are used; the aim is to move all cards to the foundations (the 8 piles at the top), which are built from Ace up to King, in suit. (There will be two for each suit.)
The ten main piles (the ones at the bottom) are built down in suit (i.e. a 10 of clubs can only have a 9 of clubs placed on it), spaces being filled with any card. Only a single card may be moved at once (not a run); though for convenience the program will let you drag more than one around, but will check that there are enough spaces that you could have moved the group using a sequence of moves of single cards.
Cards from the stock can be dealt one at a time to the waste, the contents of which are all visible, though only the top one can be moved (to either the foundations or the main piles). You may only go through the stock once.
One deck of cards is used. The aim is to move all cards to the foundations (the 4 piles in the top-right corner), which are built upwards in suit, one card at a time.
The four piles in the top-left are cells – they can each hold any single card, which can be removed at any time. The 8 piles across the bottom are built down, alternating colours, and any card may be used to fill a space. Technically, only one card may be moved at once, so to move a run from one pile to another you need to put most of the cards in free cells or spaces (empty piles) before moving the lowest card in the run, and then move the other cards back from the cells/spaces. Since this is rather tedious, the game will allow you to a drag a run of cards from one pile to another provided there are enough cells and spaces that you could have used a series of single-card moves.
Either one or two decks of cards are used. The aim is to move all the cards from the piles on the bottom row onto the foundation (the right-hand pile on the top row).
The top card of each of the piles on the bottom row is available for play. You can only move the cards onto the foundation, and only if it is one greater than or one less than the top card on the foundation (e.g. an 8 could be moved onto either a 7 or a 9, of any suit). Kings may go on Aces and vice versa.
When no cards from the bottom row can be moved you can click on the stock to deal a new card to the foundation.
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One deck of cards is used. The aim is to move all cards to the foundations (the four piles in the top right corner), which are built Ace to King in suit.
The seven piles across the bottom are built down in alternating colours, and runs of cards may be moved together between them. Only a King (or a run starting with a King) may go in a space.
Cards from the stock (the pile in the top left) are dealt one at a time to the waste pile immediately to the right of the stock. The top card of the waste pile is always available for play to either the foundations or the seven piles across the bottom. Clicking on the stock pile when it is empty will transfer all the cards from the waste pile back to the stock, so you can go through them again.
Like Klondike, except that cards are dealt from the stock in batches of three.
One deck of cards less the Kings is used. The grid of positons should be considered as a loop: the end of one row connects to the beginning of the row below, and the end of the bottom row connects to the beginning of the first. The aim is to arrange the cards in runs for each suit from Ace to Queen from left to right. The four spaces can occur anywhere between runs.
A card may be moved to a space if any of the following is true:
Two decks of cards are used. The aim is to move all cards to the foundations, of which there are 24 (the first three rows of piles). Foundations in the first row are built 2, 5, 8, J (in suit, one card at a time); in the second row they are built 3, 6, 9, Q; and in the third row 4, 7, 10, K.
The eight piles along the bottom may not be built on except that empty piles can be filled with a single card from either the foundations or the other piles.
A single deck of cards, less the Aces, is used. The aim is to have each suit laid out 2, 3, 4, 5 ... K across a separate row, with an empty pile after the King.
You can move any 2 to a space at the start of any row. Other cards may only be moved into a space immediately to the right of the next card down in the same suit (e.g. a 6H can only be moved into a space to the right of a 5H).
The redeal button (on the tool bar) will shuffle any cards that are not part of a run that starts with a 2 in the first column (i.e. any cards not in a place they should be to win the game). In the easier variant redealing leaves an empty pile at the start of each row, before any of the shuffled cards. In the harder variant the empty piles can appear anywhere amongst the shuffled cards. Only two redeals are allowed per game.
A single deck of cards is used; the aim is to get them all onto the foundations (the 4 piles on the right).
The cells (the 7 piles across the top) may each hold any single card. The foundations are built up in suit, starting from those cards of rank equal to that of the card at the bottom of the left-most pile at the start of the game (referred to as the Beak), and wrapping round from King to Ace. e.g. if Beak were the 4H then the foundations would be built from 4 to King, and then from Ace to 3.
The remaining 7 piles are built down in suit, wrapping round from Ace to King, if desired. Only cards with a rank one less than the Beak's may be used to fill space (e.g. if the Beak were a 4 then only 3s would be used to fill spaces). Runs of cards may be moved together (between these piles).
One deck of cards is used. The aim is to get all cards of a given number into the same pile (e.g. all the 8s in one pile). Cards (either single cards, or groups all of the same number) can be moved either in to a space, or on to other cards of the same number, but no pile may ever hold more than four cards.
One deck of cards is used. The aim is to remove all the cards from the pyramid to the foundation (the pile on the right) by forming pairs of cards that add up to 13 (suits are irrelevant). Aces have a value of 1; Jacks a value of 11; Queens a value of 12; and Kings have a value of 13, so can be moved to the foundation on their own rather than as part of a pair. The cards in the stock can be used to form pairs with those in the Pyramid as needed, but don't have to be removed.
Two decks of cards are used. The aim is to move them all to the foundations (the eight piles on the top row), the first four of which are built from Ace up to King, and the others King down to Ace. There must be one foundation of each type for each suit.
The piles on the third row are reserves. They can't be built on, but the top card is available for play. The piles in the second and fourth rows can be built on up or down (or both at once) within suit. Empty piles must be filled using the top card of the nearest reserve pile that isn't empty (you can choose which to use if there are two equally-distant reserves, and you don't have to fill empty piles immediately).
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Fifty-two cards organised into four Ace-King runs are used. You can choose whether to use one, two or four suits (fewer suits makes for an easier game). The aim is to move all cards to the foundation (the right-most pile). As in Spider, you must organise the cards into complete runs from King down to Ace, in a single suit, before moving the entire suit to the foundation.
The other piles can be built down without regard to suit, with any card filling an space. Runs of cards of the same suit may be moved together.
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One deck of cards is used. The aim is to move all the cards from the three interlocking pyramids to the waste pile (the pile in the lower middle-right).
Cards from the stock (the pile in the lower middle-left) are dealt permanently and individually to the waste pile. Cards from the pyramids can be moved to the waste pile only if the value of the card being moved is either one higher or one lower than the waste pile card; Kings can be placed on Aces and vice versa.
Two decks of cards are used; the aim is to move them all to the foundations (the 4 piles on the right).
The foundations (one for each suit) are built from Ace up to King, and then from King down to Ace (i.e. A, 2, 3, ..., J, Q, K, K, Q, J, 10, ...., 3, 2, A). Any cards from the second King onward are offset slightly to the right so that it is immediately obvious whether the foundation is being built up or down at a given time.
The main 16 piles are each built either up or down in a given suit (but not both up and down at the same time). Both the top and bottom card of each pile are visible so that you can see which direction the pile is being built in.
The cards from the stock (pile in the top left) can be dealt one at a time to the waste (the pile below the stock), from whence they can be moved to the main piles or the foundations. You may only go through the stock once.
One deck of cards is used. The aim is to move all cards to the foundations (the initially-empty pile on the right). Cards can only be moved to the foundation in runs (King to Ace) of the same suit.
Any face-up card from the lower piles is available for moving, and the cards on top of it move with it. A card may only be moved into a space, or onto the next higher card in the same suit (e.g. the 4H can be moved onto the 5H).
The stock (the pile on the left) initially holds three face-down cards. Clicking on the stock will deal one of these cards to each of the first three piles.
Like Klondike, except that you may only go through the stock once, the main piles are built down in the same colour, and runs may only be moved if all the cards are of the same suit.
One decks of cards is used; the aim is to move them all to the foundations (the 4 piles on the right), which are built up in suit, one card at a time.
Any face-up card (or run of face-up cards) can be moved, and can be put in either an empty pile, or onto a card one-greater and of the opposite colour.