The aim is to get all the card onto the foundation (the pile on the right), except for the Aces, which should each be in a separate pile.
Any card on the top of one of the four main piles can be moved to the foundation if the top card of one of the other piles, or the card immediately below it, is of the same suit and higher rank than it. Aces are high. For example, the five of hearts (if at the top of a pile) could be moved to the foundation if one of the other piles had the six of hearts (or any higher heart) on top, or if it was itself immediately on top of such a heart.
Clicking on the stock deals one card to each of the four main piles.
A variant of Spider in which any descending run of cards may be moved, not just those where all the cards are of the same suit. A run from King down to Ace must still be all of the same suit for it to be moved to the foundation.
A single deck of cards is used. The aim is to move them all to the foundations (the four piles in the top middle), which are built up in suit, a single card at a time, starting with the number of the card which is in the left-most foundation when the game is first dealt, and wrapping round from King to Ace.
The main piles (the four below the foundation) are built down (wrapping round from Ace to King) in alternating colours (e.g. the 4S might go on the 5H). Runs of cards may be moved together, and any card (or run of cards) can be used to fill a space.
The reserve (the pile on the right) initially holds 13 cards. These can be moved onto the four main piles or onto the foundations whenever is convenient. The reserve cannot be built on.
Clicking on the stock (the pile in the top left) deals one card to the waste pile (the one below it). Clicking it when it's empty returns all the cards from the waste to the stock (which you can do as many times as you want). The top card from the waste pile can be moved to the main piles or the foundations. Neither the stock nor the waste may be built on.
Like Canfield, except that all the cards in the reserve are visible (so you can plan further ahead).
Like Klondike, but with more piles, two decks, and the foundations are built A, A, 2, 2, 3, 3, ..., Q, Q, K, K (in suit).
The top two cards of each foundation are visible, so that you can see which number belongs there next.
One deck of cards is used; the aim is to move them all to the foundations (the 4 piles at the top).
The foundations are built up in suit. The other piles are built down in suit, and only Kings may be used to fill spaces. Only single cards (not runs) may be moved.
Two decks of cards are used; the aim is to move all cards to the foundations (the 8 piles at the top).
The foundations are built Ace to King, in suit. There will be two of each suit.
The ten main piles (the ones at the bottom) are built down in suit (i.e. a 10 of clubs can only have a 9 of clubs placed on it), spaces being filled with any card. Only a single card may be moved at once (not a run); though for convenience the program will let you drag more than one around, but will check that there are enough spaces that you could have moved the group using a sequence of moves of single cards.
Cards from the stock can be dealt one at a time to the waste, the contents of which are all visible, though only the top one can be moved (to either the foundations or the main piles). You may only go through the stock once.
One deck of cards is used. The aim is to move all cards to the foundations (the 4 piles in the top-right corner), which are built upwards in suit, one card at a time.
The four piles in the top-left are cells – they can each hold any single card, which can be removed at any time. The 8 piles across the bottom are built down, alternating colours, and any card may be used to fill a space. Technically, only one card may be moved at once, so to move a run from one pile to another you need to put most of the cards in free cells or spaces (empty piles) before moving the lowest card in the run, and then move the other cards back from the cells/spaces. Since this is rather tedious, the game will allow you to a drag a run of cards from one pile to another provided there are enough cells and spaces that you could have used a series of single-card moves.
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Two decks of cards are used. The aim is to move all cards to the foundations, of which there are 24 (the first three rows of piles). Foundations in the first row are built 2, 5, 8, J (in suit, one card at a time); in the second row they are built 3, 6, 9, Q; and in the third row 4, 7, 10, K.
The eight piles along the bottom may not be built on except that empty piles can be filled with a single card from either the foundations or the other piles.
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A single deck of cards is used; the aim is to get them all onto the foundations (the 4 piles on the right).
The cells (the 7 piles across the top) may each hold any single card. The foundations are built up in suit, starting from those cards of rank equal to that of the card at the bottom of the left-most pile at the start of the game (referred to as the Beak), and wrapping round from King to Ace. e.g. if Beak were the 4H then the foundations would be built from 4 to King, and then from Ace to 3.
The remaining 7 piles are built down in suit, wrapping round from Ace to King, if desired. Only cards with a rank one less than the Beak's may be used to fill space (e.g. if the Beak were a 4 then only 3s would be used to fill spaces). Runs of cards may be moved together (between these piles).
One deck of cards is used. The aim is to get all cards of a given number into the same pile (e.g. all the 8s in one pile). Cards (either single cards, or groups all of the same number) can be moved either in to a space, or on to other cards of the same number, but no pile may ever hold more than four cards.
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Two decks of cards are used; the aim is to move them all to the foundations (the 4 piles on the right).
The foundations (one for each suit) are built from Ace up to King, and then from King down to Ace (i.e. A, 2, 3, ..., J, Q, K, K, Q, J, 10, ...., 3, 2, A). Any cards from the second King onward are offset slightly to the right so that it is immediately obvious whether the foundation is being built up or down at a given time.
The main 16 piles are each built either up or down in a given suit (but not both up and down at the same time). Both the top and bottom card of each pile are visible so that you can see which direction the pile is being built in.
The cards from the stock (pile in the top left) can be dealt one at a time to the waste (the pile below the stock), from whence they can be moved to the main piles or the foundations. You may only go through the stock once.
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Like Klondike, except that you may only go through the stock once, the main piles are built down in the same colour, and runs may only be moved if all the cards are of the same suit.
One decks of cards is used; the aim is to move them all to the foundations (the 4 piles on the right), which are built up in suit, one card at a time.
Any face-up card (or run of face-up cards) can be moved, and can be put in either an empty pile, or onto a card one-greater and of the opposite colour.