#include <globjects/include/globjects/UniformBlock.h>
◆ UniformBlock() [1/2]
globjects::UniformBlock::UniformBlock |
( |
| ) |
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◆ UniformBlock() [2/2]
◆ identity()
◆ setBinding()
void globjects::UniformBlock::setBinding |
( |
gl::GLuint |
bindingIndex | ) |
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◆ getActive() [1/3]
void globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname, |
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gl::GLint * |
params |
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) |
| const |
◆ getActive() [2/3]
gl::GLint globjects::UniformBlock::getActive |
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gl::GLenum |
pname | ) |
const |
◆ getActive() [3/3]
std::vector< gl::GLint > globjects::UniformBlock::getActive |
( |
gl::GLenum |
pname, |
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gl::GLint |
paramCount |
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) |
| const |
◆ getActiveUniformIndices()
std::vector< gl::GLint > globjects::UniformBlock::getActiveUniformIndices |
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| ) |
const |
◆ getName()
std::string globjects::UniformBlock::getName |
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| ) |
const |
◆ blockIndex()
gl::GLuint globjects::UniformBlock::blockIndex |
( |
| ) |
const |
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protected |
◆ updateBinding()
void globjects::UniformBlock::updateBinding |
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| ) |
const |
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protected |
◆ Program
◆ m_program
const Program* globjects::UniformBlock::m_program |
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protected |
◆ m_identity
◆ m_bindingIndex
gl::GLuint globjects::UniformBlock::m_bindingIndex |
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protected |
The documentation for this class was generated from the following file: