Encapsulates OpenGL render buffer objects.
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#include <globjects/include/globjects/Renderbuffer.h>
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static void | unbind (gl::GLenum target) |
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Encapsulates OpenGL render buffer objects.
- See also
- http://www.opengl.org/wiki/Renderbuffer_Objects
◆ Renderbuffer()
globjects::Renderbuffer::Renderbuffer |
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◆ ~Renderbuffer()
virtual globjects::Renderbuffer::~Renderbuffer |
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virtual |
◆ bind() [1/2]
void globjects::Renderbuffer::bind |
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const |
◆ unbind() [1/2]
static void globjects::Renderbuffer::unbind |
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static |
◆ storage()
void globjects::Renderbuffer::storage |
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gl::GLenum |
internalformat, |
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gl::GLsizei |
width, |
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gl::GLsizei |
height |
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◆ storageMultisample()
void globjects::Renderbuffer::storageMultisample |
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gl::GLsizei |
samples, |
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gl::GLenum |
internalformat, |
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gl::GLsizei |
width, |
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gl::GLsizei |
height |
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◆ getParameter()
gl::GLint globjects::Renderbuffer::getParameter |
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gl::GLenum |
pname | ) |
const |
◆ objectType()
virtual gl::GLenum globjects::Renderbuffer::objectType |
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const |
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overridevirtual |
◆ bind() [2/2]
void globjects::Renderbuffer::bind |
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gl::GLenum |
target | ) |
const |
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protected |
◆ unbind() [2/2]
static void globjects::Renderbuffer::unbind |
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gl::GLenum |
target | ) |
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staticprotected |
The documentation for this class was generated from the following file: