#include <globjects/include/globjects/TextureHandle.h>
◆ TextureHandle() [1/4]
globjects::TextureHandle::TextureHandle |
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◆ TextureHandle() [2/4]
globjects::TextureHandle::TextureHandle |
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gl::GLuint64 |
handle | ) |
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◆ TextureHandle() [3/4]
globjects::TextureHandle::TextureHandle |
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const Texture * |
texture | ) |
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explicit |
◆ TextureHandle() [4/4]
globjects::TextureHandle::TextureHandle |
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const Texture * |
texture, |
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const Sampler * |
sampler |
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) |
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◆ makeResident()
void globjects::TextureHandle::makeResident |
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◆ makeNonResident()
void globjects::TextureHandle::makeNonResident |
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◆ isResident()
bool globjects::TextureHandle::isResident |
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const |
◆ handle()
gl::GLuint64 globjects::TextureHandle::handle |
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const |
◆ operator gl::GLuint64()
globjects::TextureHandle::operator gl::GLuint64 |
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const |
◆ asUVec2()
glm::uvec2 globjects::TextureHandle::asUVec2 |
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const |
◆ operator glm::uvec2()
globjects::TextureHandle::operator glm::uvec2 |
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const |
◆ m_handle
gl::GLuint64 globjects::TextureHandle::m_handle |
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protected |
The documentation for this class was generated from the following file: